![]() ![]() Players may see XP, weapons and a certain amount of progression go up in smoke, but the avatar they’ve become invested in returns in some shape or form. ![]() Games in which players are rewarded for their time with incentives – be it in the form of skills, in-game currency, equipment or new areas to investigate – usually allow them to keep their loot and progression even in the event of their character meeting a sticky end.Įven those games that make players pay a cost for failure usually don’t strip them of everything if you die you may pay a penalty, but your character doesn’t vanish altogether (see the Dark Souls games). ![]() I n the first of our new PS Blog series looking at the best examples of harder difficulties in PlayStation games – and to celebrate the title’s The Rise of the Necromancer expansion release tomorrow – we talk to Blizzard about its superb PS4 dungeon crawler Diablo III. ![]()
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